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Octopath Traveler retail shortages due to demand elicits apology from Square Enix

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Square Enix is having issues meeting demand for physical copies of Octopath Traveler.

Octopath Traveler seems to be out of stock at retail locations, and Square Enix has apologized for the inconvenience and disappointment.

The stock issue is affecting Japan and the US. In some cases, there’s a 1-2 month wait for a boxed copy, according to Nintendo Life.

Square has suggested those itching to play the game opt for a digital copy instead until stock is replenished.

Octopath Traveler released for Switch last week to rather nice reviews, and is a huge hut in the UK. Debut sales for the game in that region have doubled those of Bravely Default and Bravely Second.

Here’s our Octopath Traveler review in case you missed it.

The post Octopath Traveler retail shortages due to demand elicits apology from Square Enix appeared first on VG247.

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tingham
2 days ago
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People still buy physical games?
Cary, NC
MotherHydra
2 days ago
You'd be shocked at how much money the premium version is selling for on my local craigslist.
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Nathan Fillion stars in this impressively fun Uncharted fan film

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Forget Mark Wahlberg and Tom Holland – Nathan Fillion is the Drake you want for Uncharted.

Remember that Nathan Fillion-related Uncharted teaser? It seems that wasn’t for an official movie, but a 15-minute long fan film.

What’s more? You can watch it right now.

The video follows Fillion as Nathan Drake, shortly after his capture by Mexican gangsters intent on retrieving a stolen artifact. As the video proceeds, we realize this is all part of Drake’s plan (well, Elena and Scully’s), as he needed to infiltrate their compound to acquire historical records leading to a much bigger treasure. Along the way, we see some of the usual Uncharted set pieces – from Nathan investigating clues, to taking beatings from goons. There’s even a shootout sequence filmed in the third-person style of the video games.

Fillion is clearly a natural choice to play as Nathan Drake, capturing the same chaotic playfulness Nolan North depicted in the games. Since there are clearly efforts to rewrite the planned movie script, perhaps we might see a full-length version of Fillion’s take after all.

The post Nathan Fillion stars in this impressively fun Uncharted fan film appeared first on VG247.

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tingham
3 days ago
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Amazing. Hope they Deadpool it.
Cary, NC
MotherHydra
2 days ago
Perfect casting, as a fan of the series I've thought about who could play Drake. This seems so obvious!
tingham
2 days ago
Funny story, it wasn't until the end credits of the first game that I found out it WASN'T Fillion doing the voice acting.
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Co-op, Future Updates and Development

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Hello MOTHERGUNSHIP Fans!

We are just one week away from the release and we are feeling extremely excited to bring MOTHERGUNSHIP to the public! Things have been very busy during the last couple of months, adding the last touches, fixing bugs and polishing the game before it hits the stores.

Since the announcement of the game, one of the main features that we wanted to add to MOTHERGUNSHIP was the online co-op mode. It was one of the missing features from Tower of Guns and one of the most requested for MOTHERGUNSHIP.

In fact, over the last few weeks (or has it been months now? Wow..time flies) co-op has been our primary focus. We’ve been scrambling hard day and night to make this happen, but now, looking at our list of bugs remaining, and more importantly, proper time to test any fixes, we just don’t feel like it’s ready for prime time quite yet. Rather than release a subpar experience, we made the tough decision to hold back co-op until August, as part of a free update. Co-op for Mothergunship on PC will be released at the same time as co-op on consoles, which is also the same time as the physical version of the game.

MGS_SmackTalk

Despite the situation with the co-op, we didn't want to delay the release. We thought we could make it, the launch window looked pretty clear, and the launch wheels had been set in motion. However, you have to kind of project these things months in advance..so having to make last minute course corrections is an unfortunate part of game dev.

That doesn’t mean you can’t necessarily try co-op on PC. Mothergunship has an active and thriving Discord community and we will be releasing details with that community about how anyone who has purchased the game can access, if they wish, the current version of CO-OP in a beta branch. It’s pretty cutting edge stuff, and we hope you all will give it a try and help us prime the mode for full release in August. The August update should also include a number of new gunparts to help expand your crafting experience. We’ll talk more about those in the future.

MGS_SmackTalk

As we have mentioned a few times in the past, we are planning to continue supporting the development of MOTHERGUNSHIP after the launch by releasing regular updates with new content and features. We’re not certain yet of the exact frequency of these updates, but our hope is to push a new update every month. A few examples of the content coming later are leaderboards, new gun parts, new rooms, enemies, bosses..even entire new ways to play the game.

MGS_SmackTalk

So, all that said, we’ve got a busy week ahead of us. The feedback from the Gun Crafting Range demo has been very encouraging for us, and we feel pumped to see you getting your hands on the full game. In case you have any questions about the co-op or some other feature of the game, feel free to contact us on Discord. We will be happy to answer any of your questions and help you out with any information that you need to know about the game.

Lastly but most importantly, don't forget to:
1: Wishlist the game on Steam or Humble Store
2: Tell your friends to Wishlist the game on Steam or Humble Store
3: Sign up for the Mothergunship mailing list
4: “Like” the Mothergunship Facebook page
5: Follow us a on Twitter (@mothergunship)
6: Watch the Mothergunship Launch Trailer two more times
7: Countdown the days with us on our social media pages until the launch day!

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tingham
8 days ago
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Bummer
Cary, NC
tingham
2 days ago
This released today. Go get it.
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Meet Padma Lakshmi’s Genius, *Almost* No-Cook Summer Comfort Food

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Every week in Genius Recipes—often with your help!—Food52 Creative Director and lifelong Genius-hunter Kristen Miglore is unearthing recipes that will change the way you cook.

Padma Lakshmi’s Yogurt Rice
Padma Lakshmi’s Yogurt Rice

Tonight’s forecast in your kitchen: a still, forceful 90° F. Your fridge is a flickering wasteland, save for a tub of yogurt, a Tupperware of leftover rice, half a cucumber, and a lone, crinkled green chile.

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tingham
8 days ago
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Um. Hell yes?
Cary, NC
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The first Nintendo-certified portable Switch charger is now on sale

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Gaming on the go just got a lot easier

Continue reading…

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tingham
9 days ago
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Cary, NC
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Amy Hennig doesn’t fault EA for cancelling Visceral’s Star Wars game

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Amy Hennig has a very realistic outlook on the current state of AAA single-player games.

At the Gamelab developer event in Barcelona, Spain last week, veteran designers Amy Hennig and Mark Cerny hosted a panel following Hennig’s acceptance of the Honor Award at the event.

As you’d expect, the audience wanted to hear Hennig’s take on the so called death of single-player games, a topic revived recently mostly thanks to the cancellation of Hennig’s Star Wars project (known as Ragtag), Visceral Games’ shuttering, and EA’s statement at the time.

For one, Hennig understands why EA ultimately made the decision to reboot the project as a live service game at Motive, even if the decision was hard on the designer.

“I don’t fault EA for that decision, as hard as it was personally for me,” Hennig told attendees (via GamesBeat). “I understand the challenge.”

“We have to come at this in different ways. I think it’s about portfolios of games at different price points that allow us to do more than just PUBGs and Fortnites and Destiny clones,” she added.

The veteran designer is keenly aware of how more expensive, and riskier, making the sort of AAA, story-driven single-player games she’s most known for has become. Because of that, Hennig praised Sony’s commitment to this seemingly dying breed of games.

“God bless Sony for supporting these kinds of games, because they’re terrifying to make. They’re very expensive, and it doesn’t suit the model of having a massive open world or hours and hours of gameplay or running a live service, which is what everybody is shooting for these days,” she said.

Hennig reiterated that despite her love for that style of games, they’re not sustainable in today’s market. The solution, according to Hennig, is to create shorter experiences intended to be finished, and price them appropriately.

“We have digital distribution. That should be possible. We shouldn’t be stuck at this brick and mortar price point and trying to make more and more content, breaking the spirit of these games,” she explained, adding that subscription-based models could also play a part in this shakeup.

The rest of the talk is well worth reading at the link above, where Hennig also touches on some of her history making games, her various roles, and what got her to join the industry in the first place.

Hennig recently revealed that she left EA in January to start her own studio, which will be working on experimental and VR games.

The post Amy Hennig doesn’t fault EA for cancelling Visceral’s Star Wars game appeared first on VG247.

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tingham
10 days ago
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Cary, NC
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