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Brad Makes Whole Hog BBQ with Rodney Scott | It's Alive | Bon Appétit

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From: Bon Appétit
Duration: 16:26

Produced by Bon Appétit with YETI

Bon Appétit Test Kitchen Manager Brad Leone is back for Episode 31 of "It's Alive." Brad learns the art of whole hog barbecue with legendary pitmaster Rodney Scott in Charleston, South Carolina. Join Brad as he chops and mops his way to a delicious plate of barbecue.

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Brad Makes Whole Hog BBQ with Rodney Scott | It's Alive | Bon Appétit

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tingham
20 hours ago
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How the hell did I miss this?!?@?!
Cary, NC
dreadhead
1 day ago
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Vancouver Island, Canada
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HBO’s Watchmen series will be set in the modern day

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The television series will “remix” the famed graphic novel rather than recreate it

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tingham
20 hours ago
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Probably going to suck. :( Sad.
Cary, NC
MotherHydra
7 hours ago
I am disappoint.
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Regarding Free Trials in the App Store

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With the recent launch of The Developers Union there has been renewed discussion about whether or not Apple should allow developers to offer free trials of their apps on the App Store. I wanted to offer a few thoughts from a beginner’s perspective.

My app, Snapthread, is a utility. In general, utilities aren’t great candidates for subscription pricing. So while devs do have the option to offer a free trial for their subscription-based apps, the only way to offer a trial experience for paid upfront apps is to implement some type of in-app purchase to unlock full functionality or upload a separate, “lite” version to the store. There’s really no good way for non-paying users to experience your app in its full glory without significant compromises.

The in-app purchase method works well enough for a lot of folks, especially if they implement it from the beginning. Unfortunately, Snapthread has been a paid app since it launched, meaning it has a chunk of users who have already paid for its features in full.

If I want to switch to a reduced functionality, in-app purchase model, I have a lot of hoops to jump through. First, I have to decide what goes behind the paywall. Do I add a watermark to the videos? Do I limit the number of clips the app will merge at one time? Once I choose and implement some restrictions, I then have to write a bunch of in-app purchase code to remove them.

But what about those users I mentioned who have already paid for Snapthread? For them, I have to perform receipt validation. There are two options: to validate receipts locally on device, which requires some sort of cryptography-related mumbo jumbo that I don’t understand, or validate using my own server.

Look, I don’t have any computer science background. I can barely describe to you in my own words what a server even is, let alone set up my own. I’m not saying Apple should make this easier just for someone like me. I’m under the impression that all of this is a pain in the butt even for people who understand it perfectly well. (A quick note: this isn’t a request for explanations regarding receipt validation. If you have a beginner level tutorial you’d like to send my way, that’s fine, but otherwise I’ll be okay. Really.)

What I’m saying is: Apple could make this a heck of a lot easier on everyone by allowing for time-limited free trials. There could be a simple list in Settings of all the trial apps you’ve downloaded, and how much time you have remaining on each. When a trial expires, maybe you’d see a pop-up when you launched the app asking if you’d like to buy or delete it. If you chose to delete it and later returned to its App Store page, there would no longer be a trial option.

Developers could choose from some pre-set trial lengths, and trials in general would be completely optional. It would take a lot of work on Apple’s end to do this—to bolt this on to the App Store’s crusty old backend. But holy cow would it be helpful for folks like me!

An interesting question for discussion: if Apple did something like this, should users be allowed to post App Store reviews during the trial period? Can they do so now, with subscription trials?

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tingham
2 days ago
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Cary, NC
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PSA: Here’s how to check for – and remove – the Mac malware mshelper

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If your Mac seems to be running at high fan rates or you’re seeing reduced battery-life for no apparent reason, you may want to check for some Mac malware that seems to be going around …

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tingham
4 days ago
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Cary, NC
JayM
4 days ago
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Atlanta, GA
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Enzo Mari Table Sold (in the Spirit of Enzo Mari)

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Enzo_mari_opener_IMG_6036

Note: This table sold.

I recently completed building the Enzo Mari table shown above for an upcoming article in Popular Woodworking Magazine. Typically when I have a piece such as this left over from an article I sell it to an established furniture customer at a slight discount.

But this table is different.

Mari gave his plans for this table (and dozens of others) for free to people. His ideas and hard work were a gift as part of an experiment to see if non-woodworkers could learn something about furniture production.

So I’m going to give away my labor on this project as well.

If you’d like to buy this table, it will cost you only the price of materials ($80). Here are the details.

  1. I cannot ship this table. It is 55’ x 55” x 29”. You need to come get it from our shop in Covington, Ky.
  2. If you do buy it, I’d like for you to report back how well it ages in a few years. I am curious about some aspects of Mari’s design choices.

The table is made from Southern yellow pine. The finish is shou sugi ban (a charred wood finish), which is then topcoated with a beeswax/linseed oil concoction. (No your hands won’t turn black when you use it.)

The joinery is screws and square-shanked nails. Mari designed the base like a bridge truss – it’s clever.

If you want it, send me a message through my personal site here. The first one to say “I’ll take it” gets it. Heck, if you pick it up next week, you’ll get to meet Chris Williams as he’s teaching the Welsh Stick Chair class.

— Christopher Schwarz





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tingham
4 days ago
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Look at this table.
Cary, NC
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No Man’s Sky is getting a multiplayer update, Xbox One release date announced

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Hello Games has announced a No Man’s Sky free multiplayer update and confirmed the Xbox One release date.

Hello Games’ Sean Murray shared the news on Twitter, saying that the free multiplayer update will go live on July 24, the same day as the launch of the Xbox One version of the game.

The release of No Man’s Sky for Xbox One was announced in March, and last month, it looked like the launch date had been leaked, but it turns out it was off by almost an entire month.

The multiplayer is part of the NEXT update, detailed earlier this year.

“We are calling this No Man’s Sky NEXT because it is an important next step in a journey for No Man’s Sky, for Hello Games and for our devoted community,” Murray said at the time.

“This is very different,” Murray told Inside Xbox said in relation to the update. “It’s more Battlestar, it’s like Star Trek: Away Team. It’s fun, and funny, and emergent, and kind of intense.

Players can team up with friends, randoms, or go around killing every unfortunate soul that crosses their path.

“This is [the] potential that everyone’s always seen in No Man’s Sky,” Murray added.

The Xbox One version of No Man’s Sky will include all of the previously-released content from the PC and PS4 editions, and will support 4K and HDR.

The post No Man’s Sky is getting a multiplayer update, Xbox One release date announced appeared first on VG247.

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tingham
5 days ago
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Cary, NC
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